Brian Favia
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Mash of the Monsters

2D Illustration, UI Design
HALLOFUN: MASH OF THE MONSTERS

HALLOFUN: MASH OF THE MONSTERS

UI Design, 2D Illustration

Mash of the Monsters is a mini-game part of Cellufun's annual Halloween-themed game "Hallofun." Players create randomly-generated monsters by throwing various inventory items into the monster maker machine. Different types of items yield unique body parts (tentacles, robot arms, jack-o-lantern heads, etc.), and the rarer the item, the rarer the body part. Players' monsters can battle each other out to gain experience points and move up in levels, battling their way to the top of the Cellufun leaderboards.

The game's premise is a tribute/parody of old mad scientist and monster movies like "Frankenstein", with a fun cartoony visual style. As UI Designer and background artist I referenced such films for inspiration on the monster creation scenes and the overall design of the touchscreen interface.

 I designed various HUD elements to resemble grimey, bulky machine units with untethered wires and tubes sticking out everywhere. On-screen menus and text lists were depicted as being on very old monocromatic computer screens, also streaming with loose wires.

I designed various HUD elements to resemble grimey, bulky machine units with untethered wires and tubes sticking out everywhere. On-screen menus and text lists were depicted as being on very old monocromatic computer screens, also streaming with loose wires.

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 For the monster creation screens I illustrated the background art based on scenes inside Dr. Frankenstein's lab. The idea of the game is the player throws in up to five different posession items from other Cellufun games into the machine, which would create a randomly-generated monster based on those items' properties. Therefore the background art needed to accomodate for five different "slots" for the player to add their items, which I integrated into the lab machine in the scene (the cartoon Igor character was designed by fellow artist Adam Frizzel).

For the monster creation screens I illustrated the background art based on scenes inside Dr. Frankenstein's lab. The idea of the game is the player throws in up to five different posession items from other Cellufun games into the machine, which would create a randomly-generated monster based on those items' properties. Therefore the background art needed to accomodate for five different "slots" for the player to add their items, which I integrated into the lab machine in the scene (the cartoon Igor character was designed by fellow artist Adam Frizzel).

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For more information on Mash of the Monsters, visit the game's catalog page on Cellufun.

Game images and media © Checkmate Heavy Industries, LLC.